(C) describes the quality of armour - Japanese steel, historically, was more brittle and of lower quality than American steel, for example. This is the formula used in the real world to calculate the (T) thickness of armour penetrated, where V is the striking velocity, at a given angle of impact (Ob), naval gun rounds of various (D) diameters and (W) weights. Normally, shell penetration calculations look something like this: Krupp is a constant used to tweak shell penetration values. I thought it might be a good idea to share them here. There was a recent discussion on the US forum and Little White Mouse gave excellent explanations of these values. There are lots of misconceptions about what these values actually are and how they are used by the game engine. I see lots of people keep talking about Krupp and Sigma values for ships and various guns.
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